Configure player capacities, team alignments, scoring calculation mode, and bot filling.
Define how the match is won, score thresholds, sudden death, and time capping.
Configure respawn mechanics, delays, wave intervals, or limited stock lives.
Configure battlefield dimensions, procedural cover density, and base player health.
Enable procedural global hazards like meteor showers, volcanic eruptions, ion storms, and blizzards.
Teams must capture enemy flags and return them to their home base to score.
Contest and hold circular zones positioned symmetrically across the map to earn continuous score.
Each team receives a high-durability destructible base in their spawn zone that yields points upon damage and destruction.
One player on each team is designated the VIP. Only eliminating the enemy VIP awards score!
OBJECTIVE scoring.
Spawn hostile NPC zombies that breach from outer perimeter flanks furthest from team bases in cohesive hordes.
Invincible weaponized floating orbs bounce across the arena, providing bonus points when hit by weapon fire.
Forces all players to receive synchronized random weapon loadouts on an active timer.
Full Steam is a fast-paced, top-down 2D multiplayer tactical shooter powered by real-time physics and WebSockets. Battle human opponents and AI bots across diverse game modes, design fully customized 100-point weapon loadouts, and adapt to environmental hazards!
| Move Player | W A S D |
| Aim Direction | Mouse Cursor or ↑ ← ↓ → |
| Primary Weapon | Left Click |
| Utility Special | Space Bar |
| Reload Weapon | R |